#ifndef PLAYER_H
#define PLAYER_H
#include "scene_creature.h"

class player_session;
class player :	public scene_creature
{
public:
    typedef shared_ptr<player> pointer;
private:
	friend class CPlayerMgr;

	player(uint64 _id, const wstring & _name);
public:
	virtual ~player(void);

private:
	 player_session * m_pSession;
};

#endif // endif of PLAYER_H